Support us with a donation:
The money is used to fund our annual development sprints and travel costs to conferences.
A custom view configuration of KDevelop with two horizontally split editor views and an output view to the right.
This screenshot by Konversation developer Eike Hein shows how configurable the KDevelop UI is. He adapted it to his liking by removing the menu- and toolbar as well as all toolviews on the right. The quick open and outline widgets are moved to the bottom.
The editor shows a python script being edited with semantic highlighting added thanks to the Python language plugin. The scrollbar shows a minimap of the file, a feature which can be enabled in the editor settings.
User Danni Coy writes in our forum:
"KDevelop being used to create an application using Unigine game engine.
I am not using C++ here but a language called Uniginescript which is syntactically close enough to C++ that KDevelop works for it. The missing objects are built-in to this specific language.
I have created a header file with these built-ins which uses
#ifdef IN_IDE_PARSERto stop it from loading when the game engine loads [...]"